Свинобраз
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Свинобраз | |
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Сторона/ Отношение к другим | Независимые |
Классы | Знахарь, Вождь Варвар, Боец, Целитель, Воин, Шаман, Ткач Шипов, Геомант, Охотник, Разбойник, Разведчик |
Столица | Лабиринты Иглошкурых |
Расовый лидер(ы) | Чарлга Остробок |
Расовое верховое животное | Ящер |
Родной мир | Азерот |
Основной язык | Низкий Всеобщий, Всеобщий |
Другие языки | Гоблинский, Orcish, Таурахэ, Зандали |
Свинобраз - раса разумных существ, родиной которых является Калимдор. Они уже долгое время борются за права на их земли против орков, с момента иммиграции орков из Восточных Королевств. Многие люди их просто называют "свинолюди".
Свинобразы являются примитивными, жизнерадостными, бесстрашными созданиями, обитающими в центральной части степей Калимдора. После Войны Древних и последующим Великим Расколом, окружение свинобразов становится все больше и больше агрессивным. Вынужденные бороться за еду и их землю против кентавров и тауренов, они стали весьма агрессивными и умелыми воинами. И хотя они хорошие воины в битвах один на один, они не прочь напасть из засады или даже жертвуя собой, чтобы уничтожить хотя бы нескольких из их многочисленных врагов.[1]
Содержание |
История
10 000 лет назад, во времена Войны Древних, могущественный полубог Агамагган отправился на битву против Пылающего Легиона. Несмотря на то что это был гигантский боров пал в бою, его действия спасли Азерот от разрушения. С течением времени везде, где попала его кровь, выросли толстые виноградные лозы с шипами. Свинобразы верят, что они являются смертными отпрысками этого могущественного бога, заняв эти территории, считая их священными.
Культура
Свинобразы - разрозненный народ. После веков агрессии против тауренов, кентавров и других существ, стоявших у них на пути, у них больше не было земель, которые они могли бы назвать своими. Они террористы и бандиты, живущие на окраинах других обществ, отбирая запятнанные кровью территории у слабых поселенцев. В обществе свинобразов высоко ценится сила. Девочек свинобразов и больных мальчиков часто бросают, оставляют на произвол судьбы или отдают на растерзание зверям. Семья важна, но только как источник воинов для борьбы с врагами. Чуть ли не с рождения молодых свинобразов приучают ненавидеть других разумных особей. У свинобразов нет различий между политикой и религией. Их основной лидер также является и религиозным лидером. Банды всегда во главе с шаманом. Меньшие группы во главе с сильным воином, которого называют брут. Лишь в редких случаях в одной географической области находится более одного отряда свинобразов, разве что под руководством особенно харизматического шамана или другого сильного лидера. У них нет никакого известного короля свинобразов, хотя те немногие племена достаточно велики, чтобы требовать различные имена, наделяющие шаманов большой властью и влиянием, выступающих в качестве племенных вождей. Правила, которыми руководствуются свинобразы, примитивны.[1]
Для того, чтобы племя выжило свинобраз должны размножаться, женщины должны вынашивать и защищать их почтенных потомков. Каждый член племени имеют свою определенную роль в иерархии племени. As a whole, the quilboar are a male-dominated species. Even though rarely seen by other species, their females must constantly keep their heads, faces, and quills covered. Otherwise, they are allowed no other ornamentation and can be killed on sight for touching a weapon (although this is not always the case).[1] Females feel no resentment over this fact, and, indeed, the males do not see themselves as superior. Quilboar males grow taller, heavier, and stronger than females. A typical quilboar male grows to 5-1/2 feet tall and weighs 225 pounds; a typical female grows to 5 feet tall and weighs 150 pounds. For this reason, only males take up the path of warrior. Female quilboar possess such strong tribal instincts that most do not even desire to follow the males' path. Occasionally, a female decides that her place is in battle, if the woman can prove herself this is fine. In fact, these women are respected.[2] On occasion, a female child displays such unnatural strength that the shaman deems her a man. She then trains as a warrior and lives in all ways like a male, even taking female mates. Tribal legend holds that such unions have occasionally produced an exceptional quilboar warrior (though no scholar has confirmed the tale), so there is little or no stigma attached to such situations.[3] Among shamans there is no gender bias; many women walk the path of shaman. Shamans are so respected that most hold positions of power in the tribe, and many in certain tribes lead.[2]
Женщины и дети должны подчиняться мужчинам. Мужчины должны подчиняться любому свинобразу, которого они не могут победить в персональном поединке. Все должны подчиняться шаманам. Punishment for failing to defer properly can be quite severe. The loss of a hand or an eye is common, though death is not unheard of, particularly for females or males who can no longer hold their own in combat. Quilboar punishments are intended purely to cull the weak. Rather than die on a sick bed or as a result of punishment, aging warriors will often hurl themselves against enemies they know they cannot defeat.[1]
A ferocious, suicidally brave race with an alien mentality and a slavish devotion to their tribe, quilboar defend their territory with a zeal bordering on fanaticism. They care only for ensuring the survival of their species, to the point where weaker quilboar gladly sacrifice themselves for the benefit of others. Outsiders see quilboar as stupid, vicious, piglike predators. In truth, quilboar possess a rigid social structure and deeply law-abiding personalities. The only laws they value, however, are their own. Quilboar are born with an instinctive drive to preserve their species. Quilboar always want more territory so that they may increase the size of their tribe; for this reason, they act like bullies, constantly threatening and harassing their neighbors.
Due to the rigors of their society, quilboar offspring grow up quickly. A quilboar reaches maturity almost as soon as he can walk and hold a spear, usually about three years after birth. Quilboar mothers take no care to coddle their children, so sickly infants usually die. Quilboar do not form family units; the females compete for the attention of the strongest males, and the entire tribe tends to the infants. To form the best possible tribe, quilboar squash internal jealousies and rivalries harshly. All must cooperate to ensure the tribe’s well-being. Weak, crippled, and elderly quilboar who feel they can no longer aid the tribe seek death. Quilboar have no need to execute their infirm — the elderly destroy themselves out of a desire to aid the tribe. Most seek death in battle, but when doing so is not an option, they take their own lives by wandering into the wilderness, hoping to slay at least one beast that may have posed some threat to the tribe. Quilboar do not frown upon this ritual form of suicide; rather, the tribe views it as an act of bravery and devotion.
In fact, quilboar tribes often hold festive ceremonies when a member announces his intention of “taking the walk,” in honor of the coming sacrifice. Females almost always commit ritual suicide once past childbearing age. Quilboar believe that their afterlife holds security and comfort for their race. They enter a realm where all the land belongs to the quilboar and no enemies seek to destroy them. All fight with strength and bravery, battling monsters and prey for amusement. Quilboar revere Agamaggan — an ancient, boar-like Eternal associated with the night elves — believing him to be the progenitor of their race. Where his blood spilled, it is told, patches of enormous briars sprouted to serve as homes to the quilboar. These dens still exist.
Quilboar shaman teach that the law of the wild is the standard by which all tribal members must live — survival of the fittest. When a predator culls the weak from the herd, it is cause for celebration. Those that die do so gladly, knowing that even in death they have contributed to the success of the tribe. Despite their low intelligence, quilboar possess good common sense. At least one quilboar every generation walks the path of the shaman. Quilboar never seek to become shaman, but a few are awarded the right to study with their elders when visited by dreams of former shaman now deceased. Shamans usually rise to positions of power and leadership within their tribes. Most often it is males that receive the dream-vision that sets them on the shaman’s path, although female shaman are not uncommon.[4] Quilboar shamans possess the abilities to combat or cause disease, to control nature, and to summon spirit boars. According to quilboar shamans, the existence of sickness is caused by the intrusion of other species on the rightful lands of the quilboar. They teach that until the invaders are driven out and the quilboar have returned to their promised lands, suffering can be alleviated through a heroic death. The afterlife for quilboar martyrs is filled with wonders and pleasures beyond imagining, according to shamanistic teachings.[1]
Though omnivorous, quilboar prefer the taste of meat.
Languages
Quilboar speak Common and Low Common as primary languages. Sometimes quilboar learn the languages of their enemies.[5]
Military tactics
Quilboar are ruthless in battle. Their warriors battle with little fear for their personal safety, knowing that, if they die, their death helps the rest of their tribe grow. To others, quilboar may seem suicidal, blindly charging into battle and willingly throwing themselves into the thickest fray to defend their tribes. To the quilboar, death is just another part of life, unwelcome but not entirely feared.
Quilboar fight best in packs. Their quick charges and frenzied battle cries lead enemies to believe the quilboar are reckless and disorganized, but in reality they use solid tactics. Quilboar flank whenever possible and make use of the aid of another action to take down particularly difficult opponents. They never retreat, seeing such an action as a sign of weakness.[6]
Quilboar are ferocious pack fighters. Unlike the swarm tactics of murlocs, quilboar fight in rigid packs, surrounding enemies and expertly coordinating attacks to bring down the toughest foes. The death of a packmate does not weaken the pack’s power; in fact, the death bolsters the remaining packmates, urging them into greater displays of skill and cunning. Quilboar believe that even in death, their packmates fight alongside the living. Outsiders witnessing a pack battle find this idea easy to believe.
Quilboar shaman, known as thornweavers, act as commanders in battle, healing and inspiring their packs. Every pack has its own thornweaver, and larger packs often boast more than one. Unlike other races, quilboar healers fly into melee alongside their brethren, reveling in the thrill of battle. Thornweavers also create healing wards to keep their packs going, and bolster their forces with summoned spirits, usually boars. Quilboar thornweavers gain additional power when witnessing the death of an ally; the fallen quilboar’s spirit infuses the thornweaver's spells as well as his strength.
Quilboar never willingly retreat, and fight until they vanquish their foes or die. This single-mindedness breeds fear into the pack’s enemies. Those who have fought quilboar before know that they don’t stop fighting until everything in their path is dead.[7]
Settlements
The great mass of Razorfen Kraul was conquered by the old crone, Charlga Razorflank. Under her rule, the shamanistic quilboar stage attacks on rival tribes as well as Horde villages.
Crafted from the same mighty vines as the Kraul, Razorfen Downs was the traditional capital city of the quilboar race. However, when Charlga Razorflank rose to power, she allied with the Scourge and now the city is inhabited by the Scourge undead and Charlga's Death's Head tribe. The crone rules the bulk of the quilboar race, however, from the Kraul.
The two feuding quilboar tribes encountered in the Barrens are the Razormanes and the Bristlebacks. The quilboar occupying Razorfen Downs under the control of Amnennar the Coldbringer are the Death's Head tribe and Razorfen tribe. Quilboar can be found throughout Mulgore, the Barrens, and Durotar. The Swinegart tribe[источник?] — within the Bristleback tribe — may be represented by Swinegart Spearhead, as "spearhead" is also used in Razorfen Spearhead and Withered Spearhead.
Знаменитые свинобразы
- Mangletooth, вождь племени Иглогривых
- Rojmane, a mystical quilboar encountered by Brann Bronzebeard.
- Charlga Razorflank, leader of the Death's Head and Razorfen tribes.
- Overlord Ramtusk, similar to a "brute" (see Culture above).
- Death Speaker Jargba, a so-called "Death Speaker" which preaches the return of Agamaggan.
- Aggem Thorncurse, prophet. Has the ability to summon boar spirits.
- Roogug, a quilboar included in a quest for Warriors.
- Earthcaller Halmgar, a rare boss in RFK.
- UndeadQuilboar male Plaguemaw the Rotting, one of the more powerful quilboars inflicted by the undeath offered by the Scourge.
- Ragglesnout, one of the few living quilboars found in RFD. Drops the fabled sword [X'caliboar].
- Snokh Blackspine, one of the gladiators led by Theldren inside Blackrock Mountain.
- Lok Orcbane, former leader of the Razormane tribe.
- Тупой Клык, Капитан Иглогривых в Дуротаре
Trivia
- Although the official Manual of Monsters states that female Quilboar play little importance in society beyond baring and raising children, content within WoW contradicts this. All Quilboar casters within the game are female, with very clear and visible breasts as part of their model. No other Quilboar types have this. In addition, the Razerfen Tribe are lead by a female. This is probably the result of the Tabletop supplement coming before World Of Warcraft and the introduction of female Quilboar.
- In many of the quilboars' territories, there are rocks with pictures of harpies or some other flying humanoid beings painted in red.